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Informative expression of how our young people actually feel about connection in the digital world and our love/hate relationship with technology. It provides empowering strategies for more fulfilling, balanced, and authentic human interaction within the digital landscape. The film ... examines the effects of 'digital socialization' by taking viewers on a personal journey with a group of high school and college students who discover the power of authentic human connectivity and how there is 'No App' or piece of technology that can ever replace the benefits of human connection.
Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we've gained?
In 1937, the science fiction writer H. G. Wells imagined a "World Brain" containing all of the world's knowledge, accessible to all people... Seventy years later, Google launched a massive project to scan millions of books from university library collections. But when it was discovered that over half of the first ten million books Google scanned were still in copyright, authors from around the world joined together to wage a fierce legal battle. In gripping detail, Google & the World Brain tells the fascinating story of this complicated struggle over intellectual property and access to human knowledge, offering crucial insights into broader debates surrounding data-mining and privacy, downloading and copyright, fair use, freedom and surveillance.
A look at the impact of the world created on line by teens, from kids who are bullied, to those whose only friends are online, to the newest crop of celebrities on YouTube and MySpace.
Originally produced as an episode of the television program Modern marvels in 1995. Traces the history of the computer from Charles Babbage's Victorian counting machine to the desktop models of the 1990s.
Explores how to avoid health problems such as repetitive strains, back pain and socio-health problems when working at a computer for long periods of time.